From 1999 Simplicity to Modern Complexity
There was a time when game development was straightforward.
In 1999, a developer could sit down, build a single-player experience, design a few levels, and call it a day. The entire ecosystem was self-contained, no matchmaking, no servers to maintain, no global multiplayer headaches. The beauty of that era was simplicity.
Fast forward to today, and the landscape couldn’t be more different. Every successful game is expected to be multiplayer-first. Whether it’s FIFA, Call of Duty, or Fortnite, players demand seamless online functionality, chat systems, friend lists, matchmaking, in-game economies, all running flawlessly and at scale.
But here’s the catch: building that multiplayer infrastructure is hard, and expensive.
Every studio has to reinvent the wheel, creating its own multiplayer layer from scratch. That’s where Beamable saw an opportunity.
The Problem: Redundant Complexity in Game Infrastructure
Every modern multiplayer game needs roughly the same set of backend systems: chat, matchmaking, lobbies, leaderboards, cloud saves, and synchronization layers. Yet, developers around the world spend millions building identical systems.
Beamable recognized this inefficiency and asked a simple question:
“What if studios didn’t have to build their own multiplayer infrastructure at all?”
Their answer was revolutionary: create modular multiplayer infrastructure that developers can simply plug into their games, saving months of development and a small fortune in costs.
For this idea alone, Beamable raised $13.5 million in funding, a clear vote of confidence from investors who see the massive potential in democratizing multiplayer development.
Part Two: The Network That Powers It All
But modular tools are only half the story. Once the multiplayer layer exists, all those online workloads need somewhere to run, typically on AWS or other centralized cloud providers. That’s where Beamable found the second big pain point.
Running multiplayer games on AWS is expensive. Prohibitively so.
Not only does it eat into developer margins, but it also introduces risk, one policy change or service disruption from AWS can cripple entire ecosystems. See here for the incident on Oct 20th 2025 that took out millions of services on AWS.

Beamable’s response? The Beamable Network, a decentralized network of gaming servers capable of running multiplayer workloads at a fraction of the cost.
Here’s the genius part:
There are countless companies around the world with underutilized gaming servers. They have the hardware but lack the software layer to host multiplayer experiences. Beamable bridges that gap, connecting game studios with these independent server providers through its network.
The result:
A complete solution that spans from multiplayer tools to scalable, cost-effective hosting, all under one ecosystem.
Checker Nodes: The Guardians of the Network
A key innovation in Beamable’s architecture is the Checker Node, the quality control mechanism that keeps the network healthy.
Checker Nodes continuously monitor workloads across the network, ensuring every game instance, multiplayer session, and server node performs optimally. If a workload underperforms or introduces instability, the Checker Node automatically isolates and removes it, maintaining a smooth experience for players and developers alike.
Think of them as digital referees, enforcing the rules of fair play across the Beamable ecosystem.
The People Behind the Vision
Every great project stands on the shoulders of experienced builders, and Beamable is no exception.
The leadership team brings deep industry roots:
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George, former Director of Product Management at Activision Blizzard, brings years of large-scale multiplayer and live-service expertise
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Jon (picture below), CEO with extensive experience in NFTs, gaming, and the metaverse, complements the vision with an understanding of emerging game economies and player ownership.
Together, they blend traditional gaming pedigree with next-generation blockchain and decentralized infrastructure insight, a rare and powerful mix.
The Bigger Picture: Powering the Next Era of Games
Beamable isn’t just building tools; it’s reshaping how games are created and sustained.
By freeing studios from the burden of backend development and expensive hosting, they’re enabling creators to focus on what truly matters, the gameplay experience.
The launch of Checker Nodes on October 27th, exclusively on HeliumDeploy, marks a key milestone in that journey, and an opportunity for early participants to become part of a network that could redefine multiplayer gaming as we know it.