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Beamable

Beamable - Checker Node

Beamable - Checker Node

Regular price $370.00 USD
Regular price Sale price $370.00 USD
Sale Sold out
Shipping calculated at checkout.
Ships 30 days from Purchase, once KYC is cleared

⚠️ CRITICAL INFORMATION: ⚠️

KYC IS REQUIRED before Node can be distributed: Click here

This link will also be shared post-purchase.

What it does:

A platform that simplifies game development with cloud-based tools for live services like multiplayer and in-game purchases, transitioning to a decentralized network where node operators power gaming experiences. Own one of only 3,000 limited NFTs to earn $BMB tokens by validating Beamable’s decentralized gaming network, with no tech skills needed and rewards starting at the Q3 2025 Token Generation Event.

 

What's included:

Beamable Checker Node NFT (DIGITAL DELIVERY)


How it earns rewards:

  • Ensure the network runs fairly by checking:
    Proof of Availability: Are Worker Nodes online and ready?
    Proof of Service: Did the Worker Nodes do the work they claimed?
    Earn Validation Fees in $BMB.
  • Mining is estimated to start in October

 

Requirements:

⚠️ This can be used Worldwide. Except these regions:  Russia, Democratic People’s Republic of Korea, Iran, Cuba, Syria, Belarus, Venezuela.
⚠️ You need a computer to run this node(Win/Mac/Linux), or use a service such as NerdNode.

We Accept


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  • 🚀 Launch Timeline

    The $BMB token will launch in Q4 2025

  • 🏆 Proven Success

    Already supports 90+ live games, generating $3 million in annual revenue and handling over 7 billion monthly API calls.

  • 💡 Experienced Team

    Led by gaming industry experts who have built and scaled games that earned over $100 million in revenue.

  • 📦 Limited Alpha Nodes

    3,000 "Checker Nodes" will be available to early community members, distributing 1% of the $BMB token supply in the first month after the Token Generation Event (TGE) in Q4 2025.

  • Jon Radoff (CEO & Serial Entrepreneur)

    With over three decades of expertise, Jon has driven innovation in gaming and enterprise software. He pioneered one of the first commercial internet games, Legends of Future Past, and founded Eprise, a web content management company, leading it to a successful IPO. Jon also launched hit mobile games like Game of Thrones Ascent and Star Trek Timelines, captivating millions. Additionally, he scaled a game advertising network, reaching over 20 million monthly users.

  • Trapper Markelz (COO & Co-Founder)

    Trapper brings 26 years of experience scaling teams and companies in gaming and consumer software. As former CEO of MeYou Health, he led a gamified, clinically-validated B2B SaaS wellness platform. He co-founded GamerDNA, a digital gaming media company, and 360voice.com, an Xbox gaming community that pioneered auto-blogging technology to revolutionize game-related interactions.

  • Ali El Rhermoul (CTO & Founding Engineer)

    Ali, a founding engineer of Disruptor Beam (predecessor to Beamable), developed a technology platform that powered games for over 20 million players, including titles set in Game of Thrones, Star Trek, and The Walking Dead. Previously, as lead software engineer at Lycos, he spearheaded business intelligence solutions, designing data warehouse architecture, data modeling, and more.

  • Worker Nodes

    Run the game’s backend tasks, like custom game logic or pre-built features, to power the gaming experience.

    Rewards: Earn Service Fees and any Priority Fees. Can also earn rewards for being available, even if they’re not actively running tasks.

  • Router Nodes

    Guide game data to the right Worker Nodes based on needs like speed or budget.

    Rewards: Earn $BMB for routing services.

  • Checker Nodes

    Monitor the network to ensure it’s running properly by checking node availability and verifying that tasks are done correctly.

    Rewards: Earn Validation Fees in $BMB

  • 🎮 Game Studios

    Pay $BMB or USDC to use the network’s services (e.g., running game features like multiplayer battles).

    Fees include:

    • Service Fee: Set by the node running the service.
    • Priority Fee (optional): Pay extra for faster or better service.Ecosystem Fee: A small percentage for Beamable’s development.
    • Developer Royalty: A cut for the person who wrote the microservice (if applicable).
  • 🧑‍💻 Developers

    Create microservices (game features like leaderboards or inventory systems).

    • Earn royalties when their microservices are used.
  • Q3 2025

    • Launch Checker Nodes to start monitoring the network.
  • Q4 2025

    • Launch $BMB token for network transactions.
    • Introduce Orderbook V1 to manage game computing tasks.
    • Enable on-chain payments for secure transactions.
    • Add checks for Worker Node task completion.
    • Announce a Security Council for network governance.
    • Launch a dashboard to monitor Worker Node activity.
  • Q1 2026

    • Activate slashing mechanisms to penalize poor performance.
    • Enable Worker Node reputation system to track reliability.
    • Upgrade to Orderbook V2 with improved task-matching criteria.
    • Implement Checker Node audits and rewards to ensure quality.
  • 2026 & Beyond

    • Move Beamable’s computing workloads from cloud providers to the Beamable DePIN.
    • Upgrade to Orderbook V3 with advanced matching features.
    • Launch a creator ecosystem to support game developers.
    • Activate creator royalty payments for fair compensation.